Главный герой в маске из игры Lone Survivor, должен любым способом вырваться из города который заражен эпидемией. Управляя героем, вы самостоятельно решаете какой тактики придерживаться. Крушить всё на своём пути или тихо красться не сделав ни одного выстрела. Хорошо кормите своего персонажа, соблюдайте режим сна или используйте специальные вещества которые будут стимулировать сознание и физическую активность, ведь она так понадобиться для спасения и вживания.

Вы можете найти выживших и сгруппироваться, либо искать спасение самостоятельно. Решаете только вы! Съедет с катушек ваш персонаж или нет - зависит так же только от вас!

Список изменений v1.1
• Allows ESC to quit from the title screen or game over screen;
• Hunger increases 10% slower;
• Stealth movement 10% faster;
• Thinman patrol pause shortened;
• Red ending ‘officially’ added (although will be extended in LS:YELLOW later in the year);
• Red ending requirements changed;
• Blue / red path ranks made more difficult;
• A few more contributing factors added;
• A new logo and icon;
• Tweaked art in the basement / ground floor to remove pure black pixels;
• Removed glitchy pixels from the side of the ammo store;
• Tin of pickles now has a description;
• Elevator upstairs gives message if powered;
• Save game is cleaned up: all traces of the old system removed;
• Save game no longer creates a Flash Shared Object except for volume settings;
• Numerous typos corrected;
• ??? won’t trade unless you’ve met him;
• ???’s name only appears once you’ve met him;
• Map hints disabled if not carrying the correct map;
• Some small, secret mechanic changes, mostly fixes;
• Some re-balancing to mental health-dependent descriptions;
• Can opener room door made a tiny bit clearer;
• The cat works;
• Mac black screen issue no longer an issue;
• Panic attacks disabled in the boss sequence (which could rarely cause a corrupted save);
• Fixed bug where it was possible to re-trigger the elevator sequence;
• Fixed bug with text boxes not reverting to interactive mode on game completion;
• Fundamental engine changes in cutscene / dialogue handling:
• All world and object descriptions now have the player non-interactive;
• Last-resort freeze check & correct for scripts that don’t return control;
• Tweaks to the way sprites allow player interaction when simulating hotspots (solves the freezes related to positioning);
• Cat / doll / stove / Gamejoy / bucket / hospital door freezes fixed by the above methods;
• Rare slowdown issue fixed (related to AIR system chrome setting, now disabled).

Have you ever wondered what Silent Hill might have been like if it had been released in the 16-bit era? This, I feel, should be enough to get you interested in Jasper Byrne’s Lone Survivor but leaving it at that would hardly do this game justice. While it may be styled after the games of yesteryear, Lone Survivor contains a number of elements that break some of today’s popular gaming conventions. Be prepared to be dragged into the shoes of the main character in a way that even the most ‘realistic’ modern games simply can’t match. Be prepared to be the Lone Survivor.

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