Minceraft - веселая, текстовая игрушка, которая написанная на языке Java, это не просто игра, эта игра пародирует всем известную и наверно одну из самых популярных игр - песочниц последнего времени под названием Minecraft. В этой игре можно практически все то, что и на Minecraft, исследовать разные места, охотится, вести ожесточенные бои, крафтить предметы, искать и добывать разные полезные ископаемые. Автор игры специально убрал, все лишнее, визуальные эффекты, текстуры, и сделал это лишь для того, что фантазия игрока не знала границ, а ограничивалась только его внутренним настроем и воображением. Окунитесь с головой в мир букв и цифр, станьте лучшим в этом непростом деле и конечно чтобы разобраться во всех тонкостях, вам придется вспомнить все, чему вас учили на уроках по английскому языку.

v0.5.2:
• New in-game tutorial
• New opening sequence for the story
• Made monster encounters more informative, using different text and better descriptions of monsters
• You can now enter two commands on one line, separated by the keyword "and"
• Addressed a major bug involving items not being recognized properly in inventories after continuing from a save
• Added a Hotel Owner NPC - You can rent a hotel room in Ridgevale for 8 coins per night
• Zombies in dungeons can now spawn with more powerful weapons and armor
• Journal shows the game difficulty
• Fixed the dungeon map's layout so it shows the correct orientation
• Fixed monsters in dungeons never landing hits when the difficulty is set to Peaceful
• Player deaths now use an exception to reset the game, meaning respawned players won't immediately continue their task in progress
• Re-wrote the save file manager, fixing problems and adding the ability to save in the middle of a dungeon
• Two new monsters
• The Blaze - Spawns at volcano locations at night, attacks with fireballs, Critical hits ignore armor
• The Wither Skeleton - Only found in dungeons, carries a special stone sword, attacks drain the player's energy
• The slime boss in Ridgevale dungeon splits up into smaller slimes when it dies
• Fixed infinite throwable poisons glitch
• Added the last two dungeons
• Added the Slime, Enderman, and Herobrine bosses
• Finished quest-related character dialogue
• Finished trading mechanism for all NPC classes
• Implemented gold-exchanging via the Treasurer NPC
• Added event-triggered story text screens, will be adding more during pre-release
• Added scenery text in dungeons that describes the room
• Added contextual or player scenery text- All scenery text in the main game is now complete
• New villager: The Mage. May be able to enchant items later, time permitting; otherwise is mostly a filler character
• Special locations (villages, volcanoes, mushroom grove) appear in the proper order for the story
• Finished dungeon exploring system
• Added commands to look in and take items from chest
• Scrapped puzzle/riddle rooms and replaced them with locked doors
• Added a key item that unlocks doors (Causes issues with some inventory commands- will be worked on next version)
• Quest items have special properties: They don't stack, they can't be removed from your inventory, and they don't count against your carry weight
• Finished the last of the scenery and quest log text
• Fixed monsters in dungeons instantly dying on Peaceful and Hardcore
• Fixed animals spawning with 0 health on Peaceful
• Work continues on the story, leading through the first two villages, their characters, and the first dungeon
• New dungeon-exploring system where you move through rooms, fighting monsters and collecting loot to reach the end (and a boss)
• Removed the "buy" and "sell" commands, and merged them into the NPC dialogue menus
• Entering/exiting houses is a more functional command- Being inside protects you from monster attacks, but you have to exit before you can explore or do much else
• Scenery text changes when you're inside a house vs. outside
• Added scenery text in villages that changes based on the NPCs living there
• Updated the combat system to handle boss fights
• Added torches- used in larger houses when building
• Confirm (Y/N) messages no longer assume "No" if some other text (or nothing at all) is entered, they will repeat the question
• Map now shows in the center, and places [brackets] around your home location

Minceraft Minceraft Minceraft